Author Topic: Is there a technical limit to DPS  (Read 41 times)

Offline playerhot

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Is there a technical limit to DPS
« on: January 06, 2018, 03:36:37 AM GMT GMT »
Is there a technical limit to DPS?
There's a technical limit to the visible DPS on an ability popup, resulting from that becoming stored in an integer variable.
There's a technical limit on the amount of damage a provided hit can deal (same dealio). But to buy poe chaos orbs my expertise not a mechanical limit on the number of occasions you could hit a target inside a second, so I usually do not think there is a technical limit on actual DPS dealt with a specific enemy.

There is undoubtedly a mechanical limit to DPS, due to the fact you'll find restrictions on how higher the values of stats it is possible to get from passives/gear/etc. There's some theoretical "best DPS" build* that could exist with the best gear, that would have additional DPS than any other genuinely probable build. This limit is substantially beneath where any technical limitation would take the place of actual harm.

Was it a conscious selection to prevent on-evade and on-dodge triggers when implementing those systems?
Not indeed the sort of query for this thread, but no. Those are impossible as a consequence of other crucial choices, not a decision to make them not possible.

Is there any way to definitively distinguish poe exalted orbs regardless of whether a modifier is a neighborhood or global if it could reasonably be either?
If a modifier can modify the base behavior of an item (what a white Item of that sort would do), then it will likely be nearby. There are very couple of exceptions to this, however they do exist, so the answer towards the question is no.

Note that this isn't a case exactly where it "could be either" - the modifier is determined by the amount of frenzy charges your character has, that is necessarily external to the item. A regional modifier like this would make no cheap poe exalted orbs sense, as the weapon itself cannot have frenzy charges. regional modifiers only affect the item, and are self-contained - when the effect cares regarding the player, it's inherently non-local.So more of these by https://www.playerhot.com/games/path-of-exile/Golds here now...so well done!