Recent Posts

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Right fellows, final steps now I have a minute to collate and post.





The finishing stages were fairly straight forward. The rest of the tabletop was finished in the same manner as the earlier stages with the exception that I found sculpting curbs monumentally tedious and I ended up using lengths of styrene and card to edge whole sections of paving. It's not turned out to be to bad of a compromise, once plenty of cut card flagstones were scattered around it all blended together nicely. 




Next up I covered the board with an outrageous amount of grey spray primer and panted the frame in black acrylic. This was followed by the same wash and drybrush technique as on the test baffles. The finished effect has proved devilishly hard to capture using my feeble photography skills! Hopefully the close up images posted previously will display the effect better than the shots of the whole board.

Next I finished the rest of the baffles, moving these around the tabletop when I set up the board should provide some nice variation to gameplay.

And here's a shot of the board with all of the baffles in place.

As I continue building terrain I'll show off the board on the VSF forum of Lead Adventure.
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General Chat / Re: Anyone just hobbyist sculptors?
« Last post by Ninja_Butler on April 19, 2014, 03:28:57 PM BST GMT »
I think 90% of miniature sculptors are hobbyists or hobbyists with a view to going professional, doing it as a hobby is a logical way to build experience and then when you get good enough you can turn semi-pro. I very much want to become a professional sculptor but even after 4 years I'm still a rank amateur. But after doing it this long it's all or nothing.

To date I have successfully sculpted a grand total of one miniature, and that one wasn't very good so it counts as half a miniature. But on the other hand I can feel I am close to breaking through. I can now just about get my miniatures down to the correct size and critically I have at long, long, long last started learning to sculpt heads and faces in correct proportion. Tip: If the head isn't the right size and shape, the face will never fit. It helps to get it in the anatomically correct position too, I've lost count of the number of times I go that little detail hopelessly wrong.

I would guess the reason for multiple sculptors is that when a company is serious about releasing a line of miniatures, they want them ready to roll by a specific date and they don't want to put all their eggs in one basket.
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Sculpting Discussion and Resources / Re: Blades and Spikes
« Last post by Local_Ork on April 18, 2014, 01:27:32 PM BST GMT »
Painted.

Not my best job either.
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Miniature News / Re: Greetings from Spain: Bad Roll Games is born!!!
« Last post by Kushtar on April 18, 2014, 10:56:09 AM BST GMT »
Thank you very much! Today I bring you a new miniature, freshly painted by the boys at BigChild Productions and modelled by the talented Leonardo Escovar: a Mutard with Extra limbs and Sure feet mutations.





Remember you have more info on our webpage and at our Facebook.

Marcos
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Sculpting Discussion and Resources / Re: Blades and Spikes
« Last post by TheDuke on April 18, 2014, 10:14:41 AM BST GMT »
Nice tip - thanks for the share.
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Scenery and Terrain / Re: Mad Clown Miniatures Diorama
« Last post by moonmin82 on April 18, 2014, 09:13:33 AM BST GMT »
Thanks Badsmile!

Here is the (almost) finished scene. There is a lot of tidying up to do but I was happy enough to display it at Salute! I'll take a better photograph once the job is done...

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Sculpting Discussion and Resources / Re: Blades and Spikes
« Last post by Local_Ork on April 18, 2014, 02:52:27 AM BST GMT »
I've got to try that paper trick, if it works it's genius. :-)
One thing I do know from practicing - and failing - to make swords is that not all plastics are equal; I've got some white plastic-card but it's harder than the plastic miniatures are made from and the colour doesn't help. Grey plastic is easier to work with so I am now scouring my bits-boxes for discarded sprues and plastic swords from GW kits I can use as blanks.

I would suggest You to look in shops for PVC angles/corners (angles are "solid", corners have holes; often in incredible pattern (few examples)). They come in variety of dimensions and are fairly cheap AND PVC is ideal for tooling (carving with knife, sanding, bending after applying, dremel-ing, gluing etc...) AND it have really good mechanical properties (PVC is often used for bigger models - anime figure, RC and "vacuum formed" stuff).

Oh and it come in all sorts of colors, white, black and "wood" being most common.

Now, back in the real world, I'd like to point out two things:
I like to point out things
and I like to prove my pun... point.

Anyway, sorry for crappy pictures (I had to use my 5Mpx phone instead of my 16 Mpx camera), enjoy:



1. draw something.
2. cut it out (whole thing is about 11mm long, had to make it fairly large)
3. soak in superglue (I've folded piece of wire around it, think about it as hand armature.)
4. sculpt on both sides (I didn't, just showing technique) and polish (I used 1200 grit paper)

Not my best job, but all things considered (I didn't even tried that hard, just for show purposes) not bad. Sadly couldn't get sharp photo of finished one. Maybe tomorrow? I may also paint it by that time...
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Works in Progress / Re: Hellbeard's WIP
« Last post by Hellbeard on April 17, 2014, 10:45:38 PM BST GMT »
Thank you. Here's another head sculpt for practice in 1:56 scale.







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Miniature News / Re: Rocket Games - Last Saga: New Skirmish Game!
« Last post by Lenwean on April 17, 2014, 10:15:36 PM BST GMT »
Hi all!

Have been a few days of hard work, but finally we have the beta version of the manual, to receive opinions and critics that give us valuable information to improve the game. The Spanish version is available for download in the next link:

https://www.dropbox.com/s/zzflyamnzndaypr/LastSaga_ES_beta_v0.1.pdf

The English version is being corrected and will be available as soon as possible.

You can leave your thoughts in our dedicated email: rules_ls@rocketgames.co.uk

Also we want to share the first concept from the Uruhvel faction. This is an Advanced Unit, and will be equipped with some sort of organic weapon.



Finally, the Phantom is almost done, here you have the 3d render. Only a few details more and will be finished!



Remember to visit our Facebook page https://www.facebook.com/RocketGames.ltd for more updates! Greetings!
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Sculpting Discussion and Resources / Re: Blades and Spikes
« Last post by Ninja_Butler on April 17, 2014, 10:03:55 PM BST GMT »
I've got to try that paper trick, if it works it's genius. :-)
One thing I do know from practicing - and failing - to make swords is that not all plastics are equal; I've got some white plastic-card but it's harder than the plastic miniatures are made from and the colour doesn't help. Grey plastic is easier to work with so I am now scouring my bits-boxes for discarded sprues and plastic swords from GW kits I can use as blanks.
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