This is the my last sculpting project (sculpts nr. 4 and 5), started after my Oyster Diver. They were sculpted as a submission for the Frothers sculpting contest (themed: Froth Eisley spaceport), last month. There's still a lot to be improved on, but I had to stop for the deadline. As expected, they didn't exactly manage to compete with the outstanding other entries, but I'm still glad to have taken part; I think I've learnt quite a few things again, and I hope your criticism will point me towards new challenges. It was also my first experiment with polymer clay (FIMO Professional in this case), and I'm really enjoying the medium so far. Below is a very short note of the project backgound that I sent with my pictures. They're pretty much exactly 28mm to the eyes.
Time to put these away in my little box of finished practice sculpts I probably won't ever paint, and move on to my sixth sculpt.The Froth Eisley Plutocrats
The spaceport of Froth Eisley is governed by only one law: profit. During the last decades, the reign of money has become supreme, and control of the cashflows equals power. The elite few who are now known as the plutocrats were the first to capitalise on this, and have since only consolidated their position. Originating from all over society, from highborn nobles over savvy artisans to the exceedingly violent scum that roams the streets of Froth Eisley, they have but one thing in common: vast amounts of money. And of course their love for bubblegum.
My submission is (the start of) a series of models, built around the title 'Plutocracy'. It consists of two plutocrats, provisorily called 'The Merchant King' and 'The Pirate Queen', and a modular robotic servant fulfilling the role of a chair, a waiter, and a bubblegum machine. I opted for an aesthetic in which futuristic technology is not omnipresent. In the plutocrats' Froth Eisley, technology is merely the functional foundation which sustains their eitist microcosm of opulence and taste. The plutocrats themselves are stylistically diverse to account for their varied background, but in general they probably draw quite a bit from medieval Italy and its merchant states (or at least the stereotypical image one with a severe lack of historical knowledge, such as the author, may have). To avoid any contact with the plebs, they are served by small robots with interchangeable functions; a standard base with variable 'hats' and programming.
Size shot: 1
The little robot: 1
Thanks for looking, and don't hesitate to be harsh in your criticism.